Juno nova mid-cycle meetup summary: slots

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If I had to guess what would be a controversial topic from the mid-cycle meetup, it would have to be this slots proposal. I was actually in a Technical Committee meeting when this proposal was first made, but I'm told there were plenty of people in the room keen to give this idea a try. Since the mid-cycle Joe Gordon has written up a more formal proposal, which can be found at https://review.openstack.org/#/c/112733. If you look at the last few Nova releases, core reviewers have been drowning under code reviews, so we need to control the review workload. What is currently happening is that everyone throws up their thing into Gerrit, and then each core tries to identify the important things and review them. There is a list of prioritized blueprints in Launchpad, but it is not used much as a way of determining what to review. The result of this is that there are hundreds of reviews outstanding for Nova (500 when I wrote this post). Many of these will get a review, but it is hard for authors to get two cores to pay attention to a review long enough for it to be approved and merged. If…

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Introducing the online MythTV book

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When parts of the first edition of the MythTV book became out of date, I decided to take the book online and ask others to help me improve it and bring it up to date. There is a blog for announcements, at http://mythtvbook.com/blog and if you're interested in helping out, please visit the Help Wanted page. This book does not aim to be a complete reference to MythTV or a guide for how to develop plug-in modules for MythTV. Although we include a brief overview of the major features of MythTV, we explore only those parts of MythTV that are relevant to the projects in this book, which will include all the parts of MythTV that an average user will be interested in. It will also give you an excellent grounding for further projects with MythTV as well. This book is intended as a hobbyist's project guide, providing suggestions about what sort of projects you could take on and how we went about implementing our own versions of those projects. Instead of including exhaustive coverage of features that few people use, we'll provide pointers to how to find out about those features, and we'll cover the 80 percent of MythTV's…

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